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Comparatively a bonus of +30 will double the length any prayer can be used. A prayer bonus of +15 will make all prayers last 50% longer. The drain rate of a prayer is the amount of time a prayer takes to drain 1 prayer point. Prayer: The prayer bonus lowers the drain rate of prayers.Magic damage: This increases the damage dealt of a spell.Ranged strength: The 'strength' bonus of ammo.Melee strength: The strength bonus, coupled with a player's strength level is used to determine the player's maximum melee damage.NPC's defence level doesn't matter against players magic. NPC magic defence roll is calculated with it's magic level and magic defence bonus. NPC's defence roll works the same way as players with an exception. However, a player's magic level plays a role in magic defence where 70% of the player's magic level and 30% of their defence level is their defence against magical attacks. Within this, a player's defence level also plays a role within the chance of an opponent hitting. The higher the defensive bonus, the higher the chance the opponent will hit a zero ( ) during combat.
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It is possible for an item to have negative bonuses, such as a rune platebody, providing negative bonuses towards magic defence. In general, melee armour has good stab/slash/crush/ranged defensive bonuses but poor magic bonuses, magic armour has good stab/slash/crush/magic defensive bonuses but poor ranged bonuses, and ranged armour tends to have good magic/ranged defence bonuses but poor stab/slash/crush bonuses. The higher the attack bonus of the desired attack style, the higher the chance the player will hit ( ) during combat.ĭefence bonuses are compared against the relevant attack bonuses of an enemy to determine the likelihood of being hit by an enemy and vice versa a monster's likelihood of hitting a player. For example, longswords tend to have their highest bonus in the slashing style. Weapons usually have a certain style that they have particularly high bonuses in. If a player chose to use a slashing style, then their slashing attack bonuses would be compared against their opponents slashing defence bonuses in order to determine what damage was dealt from the attack. The attack style used by a player determines which attack bonuses will be compared against their opponents defence bonuses in that style. Attack bonuses are compared against the relevant defence bonuses of an enemy to determine the likelihood of hitting an enemy.
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